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This is a list of all Weapons and Armor classifications available for characters to use in the RP. They are classified by Type, Weight, and the Class of characters.

Weight Levels and Weight ClassEdit

Weight Level, and Weight Class are not to be confused. Weight Level applies only to Weapons and serves merely as classification. Weight Class is an actual measurement of mass, and effects both Weapons and Armor. 

All Weapons are divided into 1 of 3 Weight Levels: Light, Middle, and Heavy Weight. Unless otherwise stated by a weapon acquired in game, weapons in these Weight Levels are assigned a Weight Class (Abbreviated as WC) between 1 and 3; 1 being the lowest, and 3 being the highest. Weapons acquired in game may have a WC higher than 3. 

Certain Skill and Spells can make use of a weapon's Weight Class to deal bonus Damage.

Weight Class is also applied to armor. Each piece of armor is assigned a WC value, and this adds up to a total Armor Weight. For every 10 WC in your Armor Weight, your Combat Speed will be reduced by -3. If a piece of armor does not state its Weight Class, assume it is 0 (zero). In the case of armor pieces that come in sets of 2, reduce Weight Class by half when wearing only 1 of 2 pieces (if WC is 1 it becomes 0).

Weight Class for shields follows the same rules as weapon Weight Class.

WeaponsEdit

Ranged WeaponryEdit

Light WeightEdit

Long Bow: Default Damage and precision modifier of +2,. Additional affects may apply for Weapons acquired in game.

Recurve Bow: Default Damage and speed modifier of +2. Additional affects may apply for Weapons acquired in game

Short Bow: Default Damage modifier of +1, speed of +3, range -1. Additional affects may apply for Weapons acquired in game.

Throwing Knives: Default Damage modifier of +2, always uses a Precision Roll. Additional affects may apply for Weapons acquired in game.


Middle WeightEdit

Crossbow: Has a default Damage modifier of +3, but Combat Speed is reduce by -2. Additional affects may apply for Weapons acquired in game.

Arbalest: Has a default Damage modifier of +5, but Combat Speed is reduced by -4. Additional affects may apply for Weapons acquired in game.

Repeating Crossbow: Has a default Damage modifier of +1, and get a +4 bonus to Combat Speed, but must take one full turn to reload every 10 shots. Additional affects may apply for Weapons acquired in game. 


Bladed WeaponryEdit

Light WeightEdit

Knife: Default damage modifier of +1, and reduces Defense Rolls by -5 while giving a +5 boost to Combat Speed. Additional affects may apply for Weapons acquired in game.

Dagger: Default damage modifier of +2, and reduces Defense Rolls by -3 while giving a +3 boost to Combat Speed. Additional affects may apply for Weapons acquired in game. 

Shortsword: Has a default Damage modifier of +3 and gives a +2 bonus to Combat Speed (nullified if wielded with a shield). Additional affects may apply for Weapons acquired in game.

Rapier: Has a default Damage modifier of +2, but receives a +5 bonus for Precision Rolls. Additional affects may apply for Weapons acquired in game.

Hatchet: Has a default Damage modifier of +3, and can be thrown with a Precision Roll that receives -2 to the total. Additional affects may apply for Weapons acquired in game.


Middle WeightEdit

Longsword: Has a default Damage modifier of +5. Additional affects may apply for Weapons acquired in game.

Arming Sword: Has a default Damage modifier of +4 and gives a +1 bonus to Combat Speed. Additional affects may apply for Weapons acquired in game.

Backsword: Has a default Damage modifier of +4, and receives a +3 bonus to Defense Rolls when parrying, but has only one cutting edge. Additional affects may apply for Weapons acquired in game.

Battle Axe: Has a default Damage modifier of +5, and receives a +1 bonus to Recoil Rolls, but reduces Precision Rolls by -2. Additional affects may apply for Weapons acquired in game.


Heavy WeightEdit

Broadsword: Has a default Damage modifier of +6, but reduces Combat Speed by -1. Additional affects may apply for Weapons acquired in game.

Greatsword: Has a default Damage modifier of +7, but reduces Combat Speed by -2. Additional affects may apply for Weapons acquired in game. 

War Axe: Has a default Damage modifier of +8, but reduces Combat Speed by -2, and reduces Precision Rolls by -2. Additional affects may apply for Weapons acquired in game.


Ranged-Blade WeaponryEdit

Middle WeightEdit

Infantry Spear: Has a default Damage modifier of +3. Additional affects may apply for Weapons acquired in game.

Blade Spear: Has a default Damage modifier of +5. Additional affects may apply for Weapons acquired in game.

Cavalry Spear: Has a default Damage modifier of +4, but reduces Combat Speed by -2 when on foot. Additional affects may apply for Weapons acquired in game.

Lance: Has a default Damage modifier of +6, but reduces Combat Speed by -3 when on foot. Additional affects may apply for Weapons acquired in game.


Heavy Weight

Pole Axe: Has a default Damage modifier of +6, but reduces Combat Speed by -3. Additional affects may apply for Weapons acquired in game.

Lance: Has a default Damage modifier of +5, and gain a +4 Precision Roll bonus from horseback, but reduces Combat Speed by -4 when on foot. Additional affects may apply for Weapons acquired in game.

Blunt WeaponryEdit

Light Weight

Staff: Has a default Damage modifier of +3, and gives +2 bonus to Precision Rolls (or Spell Rolls for Mages), but cannot cut opponents. Additional affects may apply for Weapons acquired in game.

Quarterstaff: Has a default Damage modifier of +2, and gives a +1 bonus to Precision Rolls (or Spell Rolls for Mages), but cannot cut opponents. Additional affects may apply for Weapons acquired in game.

Club: Has a default Damage modifier of +3. Additional affects may apply for Weapons acquired in game.


Middle WeightEdit

Mace: Has a default Damage modifier of +5, but cannot be used to cut opponents. Additional affects may apply for Weapons acquired in game.

Flail: Has a default Damage modifier of +4, and can be use to entangle an opponent's weapon, but cannot cut an opponent. Additional affects may apply for Weapons acquired in game.

Battle Hammer: Has a default Damage modifier of +5, and can use Precision Attacks to shatter a Wooden Shield in 2 hits, but cannot cut an opponent. Additional affects may apply for Weapons acquired in game.

Weighted Staff: Has a default Damage modifier of +4, and gives +1 to Precision Rolls (or Spell Rolls for Mages), but cannot cut an opponent. Additional affects may apply for Weapons acquired in game. 


Heavy WeightEdit

War Hammer:  Has a default Damage modifier of +8, and reduces Combat Speed by -3, but cannot cut an opponent. Additional affects may apply for Weapons acquired in game.

ArmorEdit

ShieldsEdit

Light WeightEdit

Wooden Buckler: A small round shield that adds +1 to Defense Rolls Reduces Recoil Damage by -1, and allows you to catch Enemy Arrows. Wood splits/cracks after 10 consecutive hits. Additional affects may apply for Shields acquired in game.

Metal Rimmed Buckler: A small round shield that adds +1 to Defense Rolls Reduces Recoil Damage by -2 from swords, and -1 from all other weapons. Arrows can be caught in the center. Wood may begin to split after 20 consecutive hits. Additional affects may apply for Shields acquired in game.

Leather Lined Buckler: A small round shield that adds +1 to Defense Rolls. Reduces Recoil Damage by -2 from blunt weapons, and -1 from all other weapons. Only Empowered Shot Arrows can be caught on this shield. Additional affects may apply for Shields acquired in game.

Metal Buckler: A small round shield that adds +1 to Defense Rolls Reduces Recoil Damage by -3, but cannot catch Enemy Arrows. Additional affects may apply for Shields acquired in game.

Wooden Kite Shield: A teardrop shaped shield that adds +2 to Defense Rolls. Reduces Recoil Damage by -4, but reduces Combat Speed by -1. Additional affects may apply for Shields acquired in game.  


Middle WeightEdit

Metal Kite Shield: A teardrop shaped shield that adds +2 to Defense Rolls. Reduces Recoil Damage by -5, but reduces Combat Speed by -2. Additional affects may apply for Shields acquired in game. 

Wooden Heater Shield: A larger teardrop shaped shield that adds +3 to Defense Rolls. Reduces Recoil Damage by -4, and can catch Arrows, but reduces Combat Speed by -2. Additional affects may apply for Shields acquired in game.



Heavy WeightEdit

Pavise: A shield that an Archer or Crossbow Archer may set up and crouch behind. Reduces Recoil Damage from Enemy Arrows by -5, and reduces Combat Speed by -4 when carried on the back. Additional affects may apply for Shields acquired in game.

Parma: A large round shield that adds +4 to Defense Rolls. Reduces Recoil Damage by -4, and reduces Combat Speed by -2. Additional affects may apply for Shields acquired in game.

Metal Heater Shield: A larger teardrop shaped shield that adds +3 to Defense Rolls. Reduces Recoil Damage by -5, but reduces Combat Speed by -3. Additional affects may apply for Shields acquired in game.

Bouche Heater: A Heater Shield variant that adds +2 to Defense Rolls. Reduces Recoil Damge by -3, reduces Conbat Speed by -1, and has a notch where a Lance or Spear can rest for support. Additional affects may apply for Shields acquired in game.


  

Pieces of ArmorEdit

Tunic: A simple shirt, sometimes padded or lined with leather for extra protection.

Breeches: A simple pair of pants, sometimes padded or lined with leather for extra protection.

Boots: Simple footwear, typically made of durable cloth or leather, but some pieces of armor use this style of footwear instead of individual pieces.

Cloak: A long cloth garment that can be worn over most if not all other forms of armor. They come in hooded, and non hooded varieties.

Robes: Simple cloth garments worn in one piece, belted at the waist. Other clothing may be worn beneath, and like cloaks, some are hooded, while others are not.

Chainmail: Garments made of interlocked links of metal, typically worn beneath clothing and armor for extra protection.

Helm: Head protection that comes in various shapes and sizes.

Cuirass: A chest piece that covers the entirety of the torso, leaving the arms and armpits exposed.

Faulds: Attached at the bottom of the cuirass, the faulds are akin to a skirt and protects the upper thighs and buttocks. 

Bracers: Forearm protectors that leave the wrists and hands free to move about. 

Gauntlets: Forearm protectors that also encase the hands for extra protection but limits writst and hand movement.

Greaves: Shin and lower leg protectors. Worn over Leather Boots.

Schynbalds: Shin protectors that leave the back of the leg exposed but allow for greater mobility. Worn over Leather Boots.

Poleyn: Armor for the knees, connecting the Cuisse to the Greaves or Schynbalds.

Cuisse: Thigh and upper leg protectors.

Spaulders: Shoulder armor that does not cover the armpit.

Pauldrons: Shoulder armor that extends down to the lower arm, and covers the front and back of the armpits. Some also extend to the back and chest, connecting in the middle.

Rerebrace: A section of armor which protects the upper arm to the elbow.

Cowter: Armor which protects the joint of the elbow.

Vambrace: A section of armor which protects the forearms in conjunction with a pair of gauntlets.

Sabaton: A piece which extends from the Greaves or Schynbalds to cover the top of the feet.


Cloth ArmorEdit

Basic clothing for the most part, some garments are augmented for extra protection. Padded Tunic: Reduces Enemy Damage by -1, increases SPD by +1. Additional affects may apply for Armor acquired in game.

Leather-lined Tunic: Reduces Enemy Damage by -2. Additional affects may apply for Armor acquired in game.

Long Robe: Reduces Enemy Damage by -1. Additional affects may apply for Armor acquired in game. [WC=1]

Padded Breeches: Reduces Enemy Damage by -1. Additional affects may apply for Armor acquired in game.

Leather Lined Breeches: reduces Enemy Damage by -2. Additional affects may apply for Armor acquired in game.

Cloak: Reduces Enemy Damage by -1. Additional affects may apply for Armor acquired in game. [WC=1]


Leather ArmorEdit

Armor consisting entirely of hardened leather, much sturdier than Cloth Armor, but also much more restricting.

Leather Tunic: Reduces Enemy Damage by -3. Additional affects may apply for Armor acquired in game.

Leather Helm: Reduces Enemy Damage by -2, but Reduces Precision INT Rolls by -1. Additional affects may apply for Armor acquired in game. [WC=1]

Leather Cuirass: Reduces Enemy Damage by -3. Additional affects may apply for Armor acquired in game. [WC=1]

Leather Faulds: Reduces Enemy Damage by -2. Additional affects may apply for Armor acquired in game.

Leather Bracers: Reduces Enemy Damage by -2. Additional affects may apply for Armor acquired in game. (Cannot be worn with Gauntlet) 

Leather Gauntlet: Reduces Enemy Damage by -3 but reduces Presicion Rolls by -1. Additional affects may apply for Armor acquired in game. (Cannot be warn with Bracer) [WC=1]

Leather Greaves: Reduces Enemy Damage by -2. Additional affects may apply for Armor acquired in game. [WC=1]

Leather Spaulders: Reduces Enemy Damage by -2 for each shoulder. Additional affects may apply for Armor acquired in game. [WC=1]

Leather Boots: Reduces Enemy Damage by -1. Additional affects may apply for Armor acquired in game.


Metal Lined ArmorEdit

Cloth and Leather armor suplimented with small plates of Metal for extra protection.

Metal Lined Helm: Reduces Enemy Damage by -3, and reduces Precision INT Rolls by -1. Additional affects may apply for Armor acquired in game. [WC=2]

Metal Lined Cuirass: Reduces Enemy Damage by -4. Additional affects may apply for Armor acquired in game. [WC=3]

Metal Lined Faulds: Reduces Enemy Damage by -3. Additional affects may apply for Armor acquired in game. [WC=1]

Metal Lined Bracers: Reduces Enemy Damage by -3. Additional affects may apply for Armor acquired in game. (Cannot be worn with Gauntlets) [WC=1]

Metal Lined Gauntlets: Reduces Enemy Damage by -4. Additional affects may apply for Armor acquired in game. (Cannot be worn with Bracers) [WC=2]

Metal Lined Greaves: Reduces Enemy Damage by -4. Additional affects may apply for Armor acquired in game. (Cannot be worn with Schynbalds.) [WC=1]

Metal Lined Schynbalds: Reduces Enemy Damage by -3. Additional affects may apply for Armor acquired in game. (Cannot be worn with Greaves.) [WC=1]

Metal Lined Spaulders: Reduces Enemy Damage by -3 for each shoulder armored. Additional affects may apply for Armor acquired in game. [WC=2]



Plate ArmorEdit

Armor made completely of metal plates that interlock to provide a certain amount of flexibility, but is optimized for maximum protection over maneuverability.

[Character loses -2 Combat Speed for every 2 pieces of Plate Armor worn. This loss may be different for Armor acquired in game.]

Plate Helm: Reduces Enemy Damage by -4, and reduces Precision INT Rolls by -1. Additional affects may apply for Armor acquired in game. [WC=3]

Plate Cuirass: Reduces Enemy Damage by -7. Additional affects may apply for Armor acquired in game. [WC=4]

Plate Faulds: Reduces Enemy Damage by -5. Additional affects may apply for Armor acquired in game. [WC=2]

Plate Spaulders: Reduces Enemy Damage by -4 for each shoulder armored. Additional affects may apply for Armor acquired in game. [WC=3]

Plate Pauldrons: Reduces Enemy Damage by -6 for each should armored. Additional affects may apply for Armor acquired in game. [WC=4]

Plate Rerebraces: Reduces Enemy Damage by -6. Additional affects may apply for Armor acquired in game. [WC=3]

Plate Cowter: Reduces Enemy Damage by -3. Additional affects may apply for Armor acquired in game. 

Plate Vambraces: Reduces Enemy Damage by -5. Additional affects may apply for Armor acquired in game. [WC=3]

Plate Gauntlet: Reduces Enemy Damage by -5. Additional affects may apply for Armor acquired in game. [WC=3]

Plate Cuisses: Reduces Enemy Damage by -5. Additional affects may apply for Armor acquired in game. [WC=2]

Plate Poleyn: Reduces Enemy Damage by -3. Additional affects may apply for Armor acquired in game.

Plate Greaves: Reduces Enemy Damage by -5. Additional affects may apply for Armor acquired in game. (Cannot be worn with Schynbalds.) [WC=2]

Plate Schynbalds: Reduces enemy Damage by -4. Additional affects may apply for Armor acquired in game. (Cannot be worn with Greaves) [WC=2]

Plate Sabatons: Reduces Enemy Damage by -1. Additional affects may apply for Armor acquired in game. [WC=1]

Plate Boots: Reduces Enemy Damage by -7. Additional affects may apply for Armor acquired in game. (Cannot be worn with Greaves or Schynbalds.) [Cancels the effects of Leather Boots] [WC=3]


Special ArmorEdit

Partial ArmorEdit

Armor that focuses on protecting certain vital areas, and leaving certain parts of the body exposed to allow a greater level of flexibility. These can be tailored to fit into any of the above armor categories.

Upper Torso Armor: A plate that acts as protection for both the upper chest, back, and shoulders, using spaulders that are bolted to a variant of the cuirass. Reduces Enemy Damage by -8, but you cannot wear spaulders or a cuirass. Additional affects may apply for Armor acquired in game. [WC=3]

Lower Torso Armor: A plate that covers the abdomen and lower back, typically worn beneath or on top of a Tunic. Reduces Enemy Damge by -6. Additional affects may apply for Armor acquired in game. [WC=1]    



ChainmailEdit

Chainmail armor can be worn by any Class, but severely limits Mobility. 

Coif: Worn underneath a helm, this reduces Enemy Damage by -2. Additional affects may apply for Armor acquired in game. [WC=1]

Hauberk: Worn underneath body armor, this reduces Enemy Damage by -3. Additional affects may apply for Armor acquired in game. [WC=2]

Pixane: A collar of mail to protect the neck and shoulders, this reduces Enemy Damage by -2. Additional affects may apply for Armor acquired in game. [WC=1]

Chaussen: Chainmail leggings that reduce Enemy Damage by -3. Additional affects may apply for Armor acquired in game. [WC=2]

Goussets: Extra chainmail that can link pieces of Armor together for extra protection. Decreases Enemy Damage by -1 for every two pieces linked. Additional affects may apply for Armor acquired in game. [WC=1 for every two pieces linked]

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