These are the basics of the Role Play System (henceforth referred to as RPS), which will guide you in how to play the Sages of Despair Game (SDG). More detailed pages are available for those who wish to learn the specifics, and try their hand at being a Game Master (a.k.a GM).


Just as with most dice driven Role Playing Games (RPG), players take turns interacting with the setting put forth by the current GM. These interactions range from moving their Player Character (PC), attacking Enemies, and performing feats of Skill, to talking with Non-Player Characters (NPCs), finding items, and developing their PC's persona.

SDG is a game where players are encouraged to focus on the narrative, rather than the combat elements. They may use any information available to their Character(s) to effect the growing story put in motion by the GM, so long as they do not: a) Use information they have, but their Character would not (Meta Gaming) b) Force actions onto another Player Character, or GM controlled NPC (Meta Gaming/God Modding) c) Perform feats their Character is physically incapable of (God Modding/Power Playing).

When Combat Situations occur, Player Characters will be faced off against Enemy NPC's, most often in the form of Monsters or Bandits. These NPC's are controlled exclusively by the GM, who will roll the appropriate dice for all their Attack and Defense maneuvers. Players must roll dice to Attack with their Weapons, Magic, or Skills (if they do not know the appropriate dice roll, the GM can tell them), in order to defeat or subdue the Enemy. 

There are time when you may have to perform a dice roll outside of Combat as well. Some interactions with objects, or NPCs may require the use of one of your Character's Statistics to overcome a physical, mental, or social barrier in order to progress. The Stat that must be rolled for, and which Die should be rolled is decided by the GM, who also decides what the success threshhold will be.


These are the Character Statistics (Stats) which effect Combat, and Non-Combat dice rolls. They can be increased by leveling up your Character, or by obtaining items and equipment which give you Stat Boosts.

Primary Stats === These Statistics are your character's base physical and mental prowess, and factor into dice checks, as well as Secondary Statistics.

  • Agility (AGI): The character’s speed, flexibility, and ability to manipulate their body with accuracy. Dexterity falls under the category of agility, since agility in this sense is the character’s degree of control over their body.
  • Intelligence (INT): The character's factual knowledge and mental capacity for learning new information. An intelligent character may have plenty of knowledge, and be able to apply it in their areas of expertise, but such knowledge is not always applicable elsewhere.
  • Charisma (CHA): The character's appearance in the eyes of others, and their ability to manipulate that image. A character with great presence is not only identifiable by others, but has a sway with their words. Charisma falls under the category of presence, since a notable character likely used their social prowess to get where they are
  • Resilience (RES): The character's resistance to physical ailment, poison, and other physical effects. A resilient character can take physical abuse much better than others. Constitution falls under the category of Resilience.
  • Strength (STR): The character's brute prowess. A strong character can lift heavier objects, strike harder with weaponry, and strike even harder with their fists. A strong character also succumbs to injury slower than others.
  • Wisdom (WIS): Where intelligence is the possession of knowledge, wisdom is the broad application of knowledge. Wise characters are capable of greater critical thinking, and are more reasonable and logical. They do not become irrational quickly, and are more resistant to mental trauma.

Secondary Stats Edit

These Statistics are used more rarely, and are determined by your Primary Stats.

  • Willpower: Willpower defines the character’s ability to resist mental and thought altering effects, as well as mental trauma and fear. Characters with a great deal of willpower must be both intelligent and wise in order to be able to resist mental damage. Willpower is equal to (Intelligence + Wisdom) / 2
  • Toughness: Where willpower is mind’s ability to resist harm, toughness is the body’s ability to resist harm. Characters with high toughness are more resistant to harmful effects such as poison, sickness, and addiction. Toughness is equal to (Resistance + Strength) / 2.


Tertiary Stats Edit

These Statistics reflect your character's physical well being and their durability.

  • Movement Speed: The unobstructed distance a character can move in about 5 seconds running at a reasonable pace. This is the distance a character can move using a half action. A full action sprint doubles this distance. The character's Movement Speed is equal to 5 + (Agility x 5) feet.

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