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Typically wielding a longsword and very light armor, the Swordsman is a fleet footed combatant that focuses on honing their skills.

Class AttributesEdit

TraitsEdit

Fleet Feet: +1 bonus to Combat Speed .

Honed Skills: +1 to AFF rolls over 7.

Lucky Hit: Once per fight, may roll for AFF instead of INT for Precision Rolls.


SkillsEdit

Quick Strike: Being unencumbered by a shield or heavy armor, allows the Swordsman to swing his sword with practiced ease, giving one handed swings up to a +5 Affinity Advantage based on Weapon weight and character Strength. You may attempt this every 3rd turn, so long as you have not used a Heavy Strike on your last two turns. Use a regular Attack Roll and add the Affinity Advantage.

Heavy Strike: By swinging the sword with two hands, you may recieve up to a +5 Damage bonus (Weapon WC + 2). You may attempt this every 3rd turn, so long as you have not used a Quick Strike on your last two turns. Use a regular Attack Roll .

Swordskills: Special skills that require MP to use. Some of these skills can be learned from simply practicing, but others must be learned from Swordmasters through a quest. You must perform a Skill Roll for these kinds of Attacks.

Custom Swordskill: Once they have reached level 5, Swordman may create their own skill, which require the use of MP and must be approved by a Full GM. You must perform a Skill Roll for these kinds of Attacks. The next threshold for creating a skill is doubled each time. (Example, 10 levels after 5 is 15, 20 levels after 15 is 35, etc)

Armor and WeaponsEdit

WeaponsEdit

Below is a list of weapons usable by the Swordsman class. Please see Light Weight Bladed Weapons , and Middle Weight Bladed Weapons for more details.

Longsword

Shortsword 

Arming Sword

Rapier

Backsword


Recommended ArmorEdit

Swordsmand and all their sub-classes may use any combination of Cloth , Leather , or Metal Lined Armor , as well as some Plate Armor, but this is the recommended build.

Leather-lined Tunic

Leather Boots

Metal Lined Bracers

Metal Lined Greaves

Leather Spaulder x1 (On non-dominant arm)


Available Plate ArmorEdit

This is the Plate Armor available to the Swordsman Class.

Plate Spaulders

Plate Vambraces

Plate Schynbalds

Plate Cowter

Plate Poleyn

Plate Pauldrons (Requires VER of 12 or more depending on acquired armor)

DevelopmentEdit

By taking up the use of a second sword, a Swordsman may advance into a Dual Swordsman. [Requires VER of 10]

By choosing a heavier weapon, a Swordsman may develop into a Heavy Swordsman. [Requires STR of 13]

If a Swordsman (or any Swordsman Subclass) becomes Possessed he may gain Mage-like abilities and becomes a Demon Swordsman.

By studying and learning of Augmentation Magic, a Swordsman can become a Magic Swordsman. [Requires INT of 7] 

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